Micah Alhadeff
Electronic Integrated Arts
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Artist Statement
Being a queer person continually shapes how I approach digital media and how I chose to consume technology. I often question the influence of digital systems and the inherent biases that exist embedded within computers. When I was a teenager, I experienced glitch for the first time playing a video-game called Halo. I found myself walking through the walls of digital space, onto the other side of the game’s map. There was nothing there, just an empty void opening up into an endless horizon. I walked and walked but never found any secret paradise or refuge. Eventually I turned back and continued to play the game as intended. Although I never found paradise by entering through the glitched walls of that multi-player map, it taught me that I could potentially transgress the boundaries of digital space and digital systems if I wanted to. That experience sparked a curiosity and desire to see what could exist on the other side of the computers. To know what could potentially emerge through the phenomenon of error or malfunction. That curiosity has stayed with me into my career as an experimental 3D artist. My work is about using technology to re-visualize fantasies, characters, and stories through a queer lens using glitch and 3D programming.
Micah Alhadeff received a BA in Art History and a BFA in Graphic Design from Colorado State University and an MFA in Electronic Integrated Arts from Alfred University, New York. His work was auctioned at Sotheby's New York in 2023 and has been exhibited internationally in London, UK; Beijing and Shanghai, China; Valencia, Spain; Zagreb, Croatia; and Copenhagen, Denmark.
![Room with digital print on the right wall and a video projection on the left. A small table with monitors displaying digital work in the middle of the room.](_images/alhadeffmicah01-660x440.jpg)
Transgress – Thesis Exhibition // Variable Materials // Composite shot
![An individual wearing headphones and playing a video game on a monitor.](_images/alhadeffmicah02-660x440.jpg)
Bone Harmonics // PC, Xbox controller, 65” Sony Bravia 4K TV
![A wall projection of abstract digital art featuring a geometric human form and intermingling shapes and colors.](_images/alhadeffmicah03-660x440.jpg)
In Flux // LG 4k Projector // 22 ft wide projection
![3D, Blender, video](_images/alhadeffmicah05-660x440.jpg)
Passions // 65” Sony Bravia 4K TV
![Five digital prints displayed on a wall featuring abstracted human forms with intermingling shapes and colors.](_images/alhadeffmicah06-660x440.jpg)
Transgressions // 44” x 44” // Heavyweight watercolor paper
![Five digital prints displayed on a wall featuring abstracted human forms with intermingling shapes and colors.](_images/alhadeffmicah07-660x440.jpg)
Transgressions // 44” x 44” // Heavyweight watercolor paper
![Glitch, 3d, 3d programming, blender, sonification, digital sculpture, augmented reality, AR](_images/alhadeffmicah09-660x440.jpg)
Spikes Digital Sculpture // 27" vertical monitor, wireless mouse
![Video documentation of tv displays of digital video art featuring human subjects in abstracted landscapes.](_images/alhadeffmicah10-660x370.jpg)
Sandin Vibes Excerpt // Multi-channel installation // 3D, 3D programming, analog video
![Sandin, sandin IP, sandin image processor, CRT, TV, installation, multi-channel, video, 3D, glitch, 3D programming, Blender](_images/alhadeffmicah11-660x370.jpg)
Sandin Vibes Excerpt // Multi-channel installation // 3D, 3D programming, analog video